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A “Brief” Case
Genre: Metroidvania, Platformer, Action
Platform: Unity
Development time: 1 month Game Jam
Playable: Itch.io Link
Team Size: 8
Roles: Artist, Game Design,
Project Insights
i. Overview
My responsibilities in the project
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Game design
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Brainstorming game features and mechanics with the team
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Art design:
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Visualizing game concepts with sketches and illustrations for characters, enemies, and environment designs;
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Producing art assets for in-game uses and promotions;
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Game Mock Up
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Art style vision exploration.
iii. Game Assets
Character Screen
Character and Enemy Assets
Game Prop Assets
Environment Design / Sprite Sheet Samples
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