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A “Brief” Case

Genre: Metroidvania, Platformer, Action

Platform: Unity

Development time: 1 month Game Jam 

Playable: Itch.io Link

Team Size: 8

Roles: Artist, Game Design, 

image.png

Project Insights

i. Overview

My responsibilities in the project

  • Game design

    • Brainstorming game features and mechanics with the team

  • Art design:

    • Visualizing game concepts with sketches and illustrations for characters, enemies, and environment designs; ​

    • Producing art assets for in-game uses and promotions; 

Game Mock Up

  • Art style vision exploration.​

Environment Concept.png

iii. Game Assets

Character Screen

image.png

Character and Enemy Assets

Character PNG.png
Blade Ghost.png
Bomb Jumper.png
Blade Ghost2.png
Shielder.png
Rat_IDLE.png
Rat_Running2.png
Rat_Running1.png
Rat_Damaged.png

Game Prop Assets

PEN.png
Normal File Collectable ICON.png
Table Shield.png
Coffee Mug_Switch Direction.png
Document Pile.png
Clothes pile(for ID).png
Paper Trash Bin.png
Golden Contract ICON.png
Work ID.png
Energy Drink.png

Environment Design / Sprite Sheet Samples

Briefcase Stage.png
Skill Learning Statue.png
SavePoint_Eyes OPEN.png
SavePoint_Chair.png
Laser Beam Hose.png
Sewer Pipe.png
Saw Blade.png
Moving Platform.png
One-Way Platform_Metal.png
One-Way Platform_Wood.png
Solid Platform_metal.png
Solid Platform_wood.png
Conveyer Belt Connection.png
Environment_1x1 Glitched Wall TileSheet_Colored.png
Environment_3x3 Conveyer Belt TileSheet_GreyScale.png
Environment_3x3 Energy Drink Pool TileSheet_GreyScale.png
Environment_3x3 Floor and Ceiling Base TileSheet_GreyScale.png
Environment_3x3 Spikes TileSheet_GreyScale.png
Wall_Corridor.png
Wall_Office_for Itch.png
Wall_Warehouse.png
Wall_Lobby.png
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