Gemscape
Genre: Top-Down Adventure
Platform: Unity
Development time: Ten-day challenge Game Jam
Playable: Itch.io Link
Team Size: 3
Roles: Game Design, Artist
Walkthrough Video
Gemscape Walkthrough Sample
Level Snapshots
Project Insights
i. Overview
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Gemscape is a ten-day genre game jam event. My team of three game developers created a spin-off of Gemminia
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Gemscape is a Top-down adventure game where Jack is a bodyguard for the scholar Noe,
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Bodyguard Jack: Controlled by a mouse, Jack can only run in a circle around Noe to protect him;
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Scholar Noe: Controlled by WASD, Noe must collect four crystals to complete the game.
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The game follows a linear progression. The main objective of the game is to collect 3 crystals at the end of each room to escape the dungeon.
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The team has decided to transition this game into a 3D experience, stay tuned!
My responsibilities in the project
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Game design
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Brainstorming game features and mechanics with the team
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Art design:
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Visualizing game concepts with sketches and illustrations for characters, enemies, and environment designs;
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Producing art assets for in-game uses and promotions;
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Check out my art design for this game here
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ii. Mechanic/Gameplay Design
Player Mechanic Design
- The main feature is playing a multi-character game for only one person with both hands, and
- The left hand controls one person and the right hand over the other
- The challenge/fun of this game is to have both of your hands work as a team
Enemy Mechanic Design
iii. Game Assets
Character Screen
Character Assets
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Layered PSD that can be animated in Unity from Photoshop
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Animations from Unity
Game Prop Assets
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Water, Earth, Fire Crystal using Photoshop
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Enemy designs using Photoshop
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Enemy mechanic designs on Gemscape design page
Environment Sprite Sheet Samples