Game Level Designer / Artist
Cyberpunk City Racer
Genre: 3D Racer
Platform: Unity
Development time: 1 months with multiple projects
Playable: Customized geometry greybox
Team Size: Solo
Roles: Level Design, Environment Design
Target length: Roughly 27 seconds per lap
Page Content:
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Level Snapshots
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Walkthrough Video
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Development Process
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Maya Module Design

Level Snapshots




Walkthrough Video

Racer Walkthrough
Level Break Down
i. Top View

ii. Project Parameters
iii. Design Process
To begin the map design process, I sketched out several different ideas. After reviewing the sketches, I chose the one that appealed to me the most and proceeded to visualize it in Maya
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The level is constructed as a Circuit Level with one lap of the level taking approximately 20-30 seconds for a novice/average player.
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Across the level, there should be one distinct Gameplay Event that Challenges and Rewards the players’ actions.
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The gameplay should include the Main Path, one Alternative Path, and one Shortcut Path within the Gameplay Event.


Module-based design allows for the efficient reuse of a small number of models to create the foundational flow and rhythm of level design, saving time and costs. It enables quick prototyping before finalizing the core level settings.