Cyberpunk City Racer
Genre: 3D Racer
Development time: 1 months with multiple projects
Playable: Customized geometry greybox
Team Size: Solo
Roles: Level Design, Environment Design
Target length: Roughly 27 seconds per lap
Maya Module Design
Level Break Down
i. Top View
ii. Project Parameters
iii. Design Process
To begin the map design process, I sketched out several different ideas. After reviewing the sketches, I chose the one that appealed to me the most and proceeded to visualize it in Maya
The level is constructed as a Circuit Level with one lap of the level taking approximately 20-30 seconds for a novice/average player.
Across the level, there should be one distinct Gameplay Event that Challenges and Rewards the players’ actions.
The gameplay should include the Main Path, one Alternative Path, and one Shortcut Path within the Gameplay Event.
Module-based design allows for the efficient reuse of a small number of models to create the foundational flow and rhythm of level design, saving time and costs. It enables quick prototyping before finalizing the core level settings.